![]() ![]() This instantly recognizable aesthetic is perfectly suited for a VR experience, where fans are able to get up-close and personal with all the show's iconic imagery. The second there's a neon red light, some dark dust particles, and some 80s synth, people immediately know what type of experience they're in for. The aesthetic of Stranger Things has become one of the most recognizable looks in modern popular culture. RELATED: Stranger Things: 8 Greatest Fights In The Series, Ranked Stranger Things Is Perfect For a VR Experience But now, with the show being more popular than ever, it's time for a new Stranger Things video game, and a VR title would fit the bill nicely. Over the years, there have been a few Stranger Things titles, namely the retro-inspired arcade-like Stranger Things: The Game, but none have really lived up to the acclaim of their source material. But while Stranger Things merch flies off the shelf, there's one tie-in product that's never really hit the mark, and that's video games. With the conclusion of Stranger Things Season 4 releasing just a few weeks ago, the fandom has reached all-new heights, encompassing more people than ever before. Put simply, Stranger Things is a phenomenon, and it only continues to grow in popularity with every new season. 80s fashion, hair styles, and music have all made a comeback in recent years, and a lot of that has to do with Netflix's Sci-Fi coming-of-age drama Stranger Things. That image always stuck with me.Stranger Things has been one of the most influential TV shows of the past decade, with its 80s aesthetic being one of the primary factors behind the era's resurgence in the modern day. But the idea that the evil is still there and comes back to haunt them and one of the characters finds out about it and kills themselves immediately. ![]() ![]() I like to think about Stephen King's It too. The initial instinct is to push that back and sweep that crap back under the rug but eventually it becomes impossible to ignore and so they have to confront the repercussions of everything they've experienced. It would be that everything seems great on the surface, and then there are hints that things aren't okay or that there are lingering effects from what happened last year. Season 2 would be very differently, structurally. So the fact that we have to make this jump, because of the kids, we're trying to use that to our advantage. And how have these characters moved on with their lives and not just in the plot and supernatural but also just in terms of their characters and what have they done to fill that time? Matt: We like that they've all had a very traumatic, nightmare experience together and after it's over they kind of try to sweep it all under the rug. These characters have changed and the audience has to sort of fill in those gaps of what went on in that year. Ross: It's also just exciting having these initial conversations about it because the jump allows us to say "what happened in that year?" It actually opens up a lot more storytelling possibilities. They'll be a year older and all their changes they're going through, we'll take that into account and kind of work that into the show. As much as I would love to have it be Christmas right after that, it's just not feasible, so we're going to skip a year. Because like Gaten, his voice has already dropped quite a bit, to the point where we couldn't even do ADR with him. Matt: Yeah, you have to do the Harry Potter thing. ![]()
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